Monday, September 25, 2006

Design's Velvet Rope

This article discusses the elitism of AGI, Alliance Graphique Internationale. After World War 2, when AGI started, it was the age of designers dressed in suits. Membership was regarded as a sign of the highest achievement in graphic design. At the time, AGI was one of, or the only, professional organizations in design.
Now there are tons of organizations. The article goes on to point out the impact AIGA has created and how AGI still exists, but seems to have faded from importance. “Does AGI still matter?” the author asks. You hear about it less and less. However, it still retains its elite standards. You have to be sponsored by a current member to become a new member. “ You cannot apply to become a member of AGI. If they think you’re made of the right stuff, the alliance approaches you”.
Since the aim of an organization should be to represent design’s interests and enhance public awareness; is an elite organization, like AGI, responding to those goals?
The author concludes that in the United States, AIGA, who accepts every designer, answers those goals better than an organization that puts elitism above everything.

Drive-in Movies

(I think I am an article behind, so here is my "catch-up".)

Time talks about a strange, revitalized movement going on in the U.S.: Drive-in Movie Theaters.

The number is actually going up (after years of going down). Fueled by a blast of nostalgia, vintage theaters and drive-in sets are being remodeled and reused. The number is now at 658, compared to fewer than 500 back in 1995 (drive-ins started in 1933 by a New Jersey salesman).

Websites like drive-in.net and driveintheater.com are helping keep fans informed of where you can pull your car up to the screen.

A new generation is even taking up the reigns with their armament of modern technology. With DVD players, Digital projectors, iPods, FM Transmitters, etc. guerilla drive-ins are appearing. They literally drive in their equipment somewhere and begin showing a movie on a wall or sheet. People go to them by word of mouth. To get started, you can have your very own guerrilla "mobile movie" drive-in: mobmov.org.

I remember going to a couple of Drive-ins. They were nice; like stepping into a time machine to "back in the day". You really go for the atmosphere. Come to think of it, I actually have all the equipment to do my own Mobile Movie (MobMov)! Maybe I should become a member?

Japanese Fusion

In Juxtaposition, there is a highlight about Gajin Fujita, a LA-based graffiti artist. But he's no ordinary graffiti artist. Born Japanese-American (now you can see why this article caught my attention :-) ), he developed a keen interest in Japanese Art, with the inception of Japanese Tatoos. This led him to learn traditional Japanese Art techniques (woodblock, gold-leaf, etc.) And as he passed graffiti murals on his bus ride to school, he found his muse and began infusing graffiti style with Japanese style to his paintings.

Now, if your interested in seeing his work, and can't go to LA? Then here's your lucky day! His first solo exhibition is in Kansas City's Kemper Art Museum. Titled, "Zephyr: Paintings by Gajin Fujita", the exhibition goes on from now to November 5th.

Links to his work:
Article 1

Maybe his online resume?

Kemper Museum

Artists' Studios

In an editorial for Art on Paper, publisher Peter Nesbett commented on visiting "artists' studios." He loves to visit the working spaces not just to see the art but to see the clippings, postcards, and reproductions taped to the walls, the works in progress, the collections of books, the abandoned projects on the shelves, the unusual found objects, etc.. It is a multi-sensory landscape in which to immerse oneself, although Nesbett always feels himself a tourist in a foreign land.

Recently he has noticed some of his visits with artists in their "studios" involve meeting at a coffee shop or an office, looking at images on a laptop. The research and evidence of process is hidden on virtual files on the computer. He states that he has always felt uninspired and unsatisfied by these meetings.

I just moved from a large house to a small home, and had to take apart my studio. The easy part was the computers and books, which have a nice loft/office area. The hard part has been all the collections: artists' postcards, torn magazine bits, old photographs, masks, animal bones, rocks, shells, seed pods, old pastels and watercolors, etc. etc. etc. These are the treasures that stimulate and excite me, and influence my art. How can these be found on a computer? They say so much about us as artists.

I agree with Peter Nesbet that a "studio visit" with a computer does not allow an entrance into the mind and personality of the artist. How do you feel?

The Future Album


Beck’s last album, Guero, gave the music industry a different way to think about what an album could be. It was “something to be heard, seen, and reconstituted by audience and artist alike.” By creating a series of different versions- visual, alternative, listener changeable- people are able to interact with the music. For Beck, the new potential for an album’s form continues to evolve. He feels that artists should approach making an album by embracing the existing technology.

Cover art has always been important to him (he has a strong art background), and he feels that album visuals have been devalued since more people are listening to music on their computers. Beck has been inspired to change this. He has been experimenting with ideas for his next album, like replacing album art with pop-up motion graphics. He would also have customizable cover art, so no two copies are the same. This would be accomplished by creating various sets of stickers available for the listener to interact with and create their own cover.

Another version of his new album would be viewable on Internet sites like YouTube. For this, he has filmed a series of homemade videos for each of the songs. He hopes that this visual version will add to the experience of listening to the album. Not all music labels would let their artists have so much control over approaches and distribution of their music- maybe technology is changing this model.

Beck isn’t the only one experimenting. Tom Gibbons and Josh Koppel, feeling that there was more to music than the music, missed being able to read lyrics and album notes and look at photos (as I do). Last year they created TuneBooks, a QuickTime multimedia file with lyrics, credits, photos and videos that can be downloaded along with an album. The hope is to revive sales of albums, instead of just singles, through the use of digital art for music. More work for designers!

Technology seems to be driving development of new ways to experience music, especially in album form, and that seems like a good thing. As one who has an iPod nano in my backpack and numerous vinyl LPs in my basement, I embrace the changes while appreciating the substantialness and visuality of the old.

WIRED, September 2006.

Saturday, September 23, 2006

ID- Rags to Riches


A short, bloody history of the barber pole!

There was a time when you could glance down Main Street and tell which business was which simply by the symbols outside each shop. The local pharmacist displayed a mortar and pestle; the tobacconist, a wooden Indian. But today only one of these trade icons is still in widespread use: the barber pole.

The barber pole's origins date back to the Middle Ages, when barbers worked as primitive surgeons, most of whom specialized in bloodletting. The typical barber shop featured a pole for the patient to hold on to, to make his veins stand out in higher relief. After the bloodletting was done, the barber would hang the bloody linen bandages from the pole to dry. Many barbers then hung the pole outside. As the blood-stained bandages twisted in the wind, they formed a red-and-white spiral pattern that eventually became the graphic basis of the trade's painted pole. The modern pole's blue stripe is, depending on which source you consult, either a nod to American patriotism or a symbol of the patient's blue veins. And the sphere seen atop many barber poles represents—get this—the early barber's basin of leeches.

The man who had the greatest impact on the contemporary barber pole was a Minnesotan named William Marvy, who started a barber-supply business in 1936. Although he was a talented salesman, Marvy had long been fascinated by manufacturing, and by the mid-1940s, he'd become convinced that he could build a better barber pole than those he was selling.

By 1950 he'd perfected his version. With its Lucite outer cylinder, cast-aluminum housing, and stainless-steel fittings, the Marvy pole was lighter, sturdier, more durable, and more weatherproof than the others on the market. Hailed by The Wall Street Journal as "the first real improvement in the barber pole in a quarter-century," it was an instant hit, and Marvy soon gave up his sales routes and set up a manufacturing plant. The four other pole makers then in business began losing sales to him, and by the late 1960s, Marvy had cornered the market so thoroughly that his two remaining competitors were actually jobbing out their pole production to him. By 1970, he had the industry all to himself. Today it's safe to say that any barber pole currently operating in America is either a Marvy product or has been serviced with Marvy parts.

William Marvy died in 1993 (he remains the only non-barber ever enshrined in the Barber Hall of Fame), but his company still operates in St. Paul, Minnesota, with his son Bob Marvy running the operation. Although poles now constitute only about a quarter of the firm's grooming-supply business, they remain Marvy's signature product, and the company has meticulous records showing where each of its nearly 80,000 poles was installed. That includes pole No. 75,000, which is in the Smithsonian's permanent collection—leeches not included.

I found this article quite interesting, I had always inquired about the concept behind the pole. Did anyone knew about this story?...

Sunday, September 17, 2006

Stefan Sagmeister

Lately, I've been reading a book called "Graphic Design for the 21st Century" , by Charlotte & Peter Fiell. There are many short interviews of various designers around the globe about their thought on design. Stefan Sagmesiter, from New York, is one of them. I found his quote to be very interesting. So, interesting that I had to put the whole thing down! :

"I am mostly concerned with design that has the ability to touch the viewer's heart. We see so much professionally done and well-executed graphic design around us, beautifully illustrated and masterfully photographed, nevertheless, almost all of it leaves me (and I suspect other viewers) cold. There is so much fluff: well produced, tongue-in-cheek, pretty fluff. Nothing that moves you, nothing to think about, some is informing, but still all fluff. I think that the main reason for all this fluff is that most designers don't believe in anything. We are not much into politics, or into religion, have no stand on any important issue. When your conscience is so flexible, how can you do strong design? I've seen movies that move me, read books that changed my outlook on things and listened to numerous pieces of music that influenced my mood. Our goal for the future will be to touch somebody's heart with design." - Sagmeister

I truly agree on all the points he touches on. But as I came to the last of the quote, I couldn't help but feel there was one that he left out: "fear". I think a lot of designers are afraid to design from their heart for a number of reasons. They hold back. I hate to admit it, but I do. I guess I'm a fluffer. :-( Maybe I'll have to change that...

ID - Lean On Me


Vitra Headline
Price: 1430; $1730 with armrests; $2800 in leather.

The HeadLine, Vitra's latest task chair may be better for the brain than the body, designed by Italy’s renowned Mario Bellini and his son Claudio. Vitra describes it as a “new ergonomic concept” due to its innovative means of reclining while supporting the head, neck, and shoulders. It’s clear that the HeadLine is a chair on a mission, a designer’s exercise that boasts interesting concepts. But in the pursuit of an ideal, its cushiness has suffered.

The designers intended the stiffness. Soft chairs are more likely than firm chairs to hurt your tush, causing coccydynia, a condition that has been compared to being impaled on a garden cane. Thus the hardness of the HeadLine’s bottom cushion is great for pinpointing your ischial tuberosities—or “sit bones”—which support your weight far better than either your coccyx or your soft parts.

The only time you sink into the HeadLine is when you recline in it: According to Vitra, the chair’s back has an internal plastic panel that changes shape as you lean, flattening the lumbar support so that your shoulders and back can rest comfortably. The chair’s seat is also biosynchronized with its back (they move in an ergonomically correct manner) to prevent you from slipping out of the chair as you recline. The entire set-up smoothly articulates to a considerable angle, keeping you comfortably supported with your weight properly distributed—if it reclined further, it might serve well as a dentist’s chair.

The chair’s reclining motion is meant to solve a problem you might not be aware you had: The designers claim that by allowing you to lean back in the archetypal posture of a daydream, the HeadLine “facilitates thinking as well as sitting.” It’s an impressive feat of engineering and design.

Beyond its failure to coddle, there are several simple things the chair does well. Levers and switches adjust the chair’s height, the force required to recline, the seat’s fore-aft position, and the height of the ever-present lumbar support. Therefore, it can accommodate people of different sizes, even though it looks made for large ones. And perhaps the highlight of the chair is Vitra’s “3-D warp-knitted fabric.” It feels superb, just coarse enough to keep you in place without feeling rough. The chair comes in perforated leather as well, but the fabric might be too good to pass up. I’d take a sofa made of it. Finally, it’s laudable that the chair is almost entirely recyclable and that half of it is made from recycled material.

I'm inquisitive to know how many of you would pay extra cash for comfortness. Me personally I'm ok with my $59 chair from Walmart :)

ID - June 2006, Michael Wiklund

Link: http://www.vitra.com/headline/

Abstract Photography










Abstract photography is on the rise again, according to Lyle Rexer in Art On Paper. This is a reaction to the dominance of the documentary-style genre of the past few years.

By definition abstract photography is an aspect of photography that does not depict subjects as they would appear in natural world. Non-objective photography was popular with the AvanteGarde artists of the 1920s, such as Man Ray and Monholy-Nagy, who used solarizing and photograms as a way of moving away from the camera. It had a resurgence in the 1960s with artists such as Robert Rauschenberg.

Today, the photographer can make an image of something that looks abstract, or abstract an image itself by manipulating it in the darkroom chemically or by using digital techniques. Visual thresholds are explored and transformed into something else. The image can be rendered in such a way to allow the viewer to make new associations and interpretations. Or the photograph can become an object itself, minimal, meaningless, metaphorical, spiritual, etc., all depending upon the viewer's attitude.

This is of interest to me as I move my work to a more abstract level, using all the digital tools available, but still keeping a hands-on and chemical element in the process.

The Girl's Guide to Writing and Publishing

The Girl’s Guide to Writing and Publishing

In the Jul/Aug issue of Print magazine, Jami Attenberg criticizes chick-lit authors for not thinking outside of the box. Each book fits into a neat formula of a girl meeting two guys, one right and one wrong, and goes to her gay male friend for advice. Eventually her actions lead her to the right guy and the novel ends.
After Candace Bushnell released Sex and the City, and Helen Fielding’s Bridget Jones’s Diary, the chick-lit market skyrocketed. However, Attenberg says that while the market has skyrocketed, the chick-lit image has stayed the same. “The publishing industry loves to put its products into neat marketing boxes. Maybe over the next decade, chick-lit authors will learn how to punch their way out”. Attenberg has created a chart that links the similarities between around 30 books.
I think this article brings about an important question. How much do you listen, as the designer, to the creativity of a design and how much to what sells in the current market? Where do business and art meet?

Drawing on Observation

Before you became a professional – way before, when you were little – you probably had a lot of freedom in expressing yourself, with colored pencils, crayons, or finger paint. Do you still express yourself with this much abandon? As professionals, we seem to rely more on technology as our tool of choice, whether it be a scanner, copier, digital camera or computer program. We may feel that our drawing skills don’t have the “perfection” that these machines do.

Author/illustrator Danny Gregory believes that drawing skills will get rusty unless we use them on a regular basis. As creative people, our goal is to lead a creatively fertile life, so the best way to knock the rust off is to pick up a pencil and pretend you’re a child again. Start by getting a blank journal and, instead of drawing layouts or logo designs, draw your morning coffee, your lunch, your co-workers, your computer, anything. The key concept is OBSERVATION. Look closely and interpret details.

Gregory also encourages writing in this journal. Write down ideas, foods you’d like to try, places you’d like to travel, descriptions of your commute, etc. Again, the key concept is OBSERVATION. Gregory advocates trying different mediums also –experiment with various types of pens, markers, paint, or rubber stamps.

If you can make this a daily habit, just a few minutes per day, it can become a mini-vacation, especially in our stress-filled lives. The practice of journaling can help cultivate the part of your brain that OBSERVES. After a while, this can help you make links and associations more quickly when you’re trying to solve design problems. Some designers also advocate the use of artist journals to help them develop their own sense of style, by seeing what they like in the way of technique, color, or way of thinking. Some say that they can see a definite growth by looking through these journals after they have been doing it for a while.

Many of us probably feel that we don’t have time to do this, but maybe we should make the time. Maybe your drawing skills won’t get any better, but your observation skills should definitely improve. Has anyone tried this on a regular basis? What are your experiences?

“Just Draw” by Danny Gregory, HOW, August 2006.

Wednesday, September 13, 2006

Radical Traditionalists

Radical Traditionalists

This article in Print magazine focuses on four L.A. based magazines and how they challenge the idea of what an art magazine is. The editors are multidisciplinary, such as Andrew Snyder, the former art director of the snowboard company Joyride, is now also the founder of Arkitip (pronounced “archetype”). Arkitip, Anthem, ANP Quarterly, and Swindle have each tried to “transcend the idea of a magazine”.

Arkitip began in 1999 as a zine and has evolved every year with changed packaging and design. Today, it comes encased in plastic that contain collectible items, such as playing cards designed by Kaws, and a porn-star air freshener designed by graffiti artist Todd James (REAS). Inside the magazine, there are six to eight pages of original art without any comment save for a brief interview. Arkitip wants the art to speak for itself.

ANP Quarterly put out the first issue in 11” x 17” format and didn’t even bind it. They wanted to draw a connection between art and the community and encourage people to really interact with the pages. “You can cut it up, you can hang up the pages, you can make stuff out of it. It’s like a gift”.

Anthem is compared to an underground version of Vogue, with it’s glossy cover and perfect binding. It is different because its mission is simply to filter and convey the editor’s interests, rather than “showcase their artistic instincts”. Swindle focuses on key cultural moments from history and today. With “refined street art aesthetic”, Swindle is hardbound to encourage people to keep it like a book, a permanent resource as opposed to traditionally disposable image of a magazine.

Monday, September 11, 2006

CA - Is a Kodak Moment Really Forever

The August issue of Communication Arts is the Photography Annual. Lots of wonderful photographs.

“Is a Kodak Moment Really Forever?” (page 196) by Chris Wall, discusses the challenges of transforming a brand – taking a brand that has seemingly lost momentum and reinvigorating it. Typically this happens as brands begin to cycle down. This issue being the Photography Annual, Wall discusses the transformation that happened with Kodak.

Kodak had been at the top of their market for almost a century. Even though they had invented much of the technology that made digital photography work, they were slow to make the transition and were beaten out by HP, Sony and Canon. They were considered a film company, not a digital company.

Instead of trying to change their image into a digital powerhouse and forget their roots, Kodak took the approach of positioning themselves on the emotional side of the equation. They have tried to position themselves as being integral to all photography. They came up with “the idea of presenting Kodak as a meta and mega gallery, a place where virtually all the pictures that have ever been taken are kept. Magical yet practical. Digital yet emotional.” Keeping with the idea of a “Kodak moment.”

They used lots of snapshots as well as a few historical photos to populate the TV spot, website, cinema trailer, print and outdoor campaign. Their aim was to make an emotional connection with users. “The point isn’t that Kodak has been transformed from a film company to a digital company, but rather that it has reaffirmed with a digital voice that it has always been a company about pictures. And pictures have always been something to be captured and cherished and shared and protected, not tossed away.”

The article is an interesting case-study of a brand that was declining and its attempt to come back. It will be interesting to see if it works in the long run.

Another interesting article in the back deals with designers creating work without clients (Trigger, page 204). It talks about the challenges and benefits to designers initiating their own projects, becoming their own clients, an issue many of us have been looking at and discussing.

An article I didn’t get a chance to read yet (but would like to) deals with fair use of copyrighted material and gives a checklist for designers to go through to make sure they don’t run afoul of the law.

Monoculture vs Culture

Few months ago Robert Peters posted an article about Culture vs Monoculture. He talks about how identity lies at the very core of culture, and it is the key to our understanding of self. Culture encompasses language, traditions, beliefs, morals, laws, social behavior, and the art of a community. Understanding culture is imperative in avoiding identity crisis and rootlessness – and it's a prerequisite for the effective shaping of identities and communication. Yet, everywhere in our shrinking world, we can witness increased homogenization, erosion of indigenous culture, the emergence of non-places (uniform airports, generic shopping malls), and the advancement of what some theorists are calling 'serial monotony'.

Are globalization, free trade agreements, digital technology, the Internet, and increased mobility to blame? Ironically, all have contributed to both the loss of individual and collective identity, and at the same time, have literally "brought the world to our doorstep" along with the myriad of opportunities this presents for designers around the globe.

Aware of the advancing threat of monoculture, can the world's identity designers help conserve and revive those things that make human culture distinct and unique? Can we mine the historical depth of individuality and breadth of multiculturalism to bring new gems of identity to light? Is there still time to avoid losing our sense of who we are, where we've come from, where we belong, and why these distinctions are so important?

The Super Market Culture


There has been a deluge of photographs on the auction market this spring. According to Amanda Doenitz, in the July/August issue of Art on Paper, they are comparable to the photograph on the left, "99 Cent," 1999, by Andreas Gursky. They are very low-quality, being sold to opportunistic shoppers who don't recognize or care for quality, but are willing to accept unquestionably the artifically inflated prices.

The majority of the collectors want to purchase an image they are familiar with. They would rather own a Dian Arbus photograph from an edition of 75 that was printed years after her death than a one-of-a-kind vintage print made by the photographer him/herself. Doenitz describes it as an "I can own a brand-new print of the picture I saw in my grandparents' Life Magazine" mentality.

Consider Gursky's "99 Cent" photograph, which ironically is part of the high-end market for photography. In 1997, it retailed for $28, 000. One print in the edition of six was held back from the market. It was recently sold on May 10, 2006 at a Southby's contemporary art auction for $2,256,000.

Would you rather own an Ansel Adams image printed by Alan Ross or John Sexton or an original by a lesser know photographer?

Sunday, September 10, 2006

Genius: What Have You Done Lately?


David Galenson, a professor of economics at the University of Chicago, has developed a new theory that there are two fundamentally different approaches to creative genius: conceptual innovators (young geniuses) and experimental innovators (old masters). His recently released book, Old Masters and Young Geniuses: Two Life Cycles of Artistic Creativity (Princeton University Press), relates his path to this thought-provoking hypothesis.

How did an economist come to develop a theory about creativity? Galenson had previously researched the relationship between age and productivity in Colonial America, but after purchasing a painting and researching whether or not it was a good deal, he started investigating art prices as compared to the age at which the artist was when the piece was created. Seeing a pattern start to develop, he studied artist life cycles and which pieces of their work were considered important, and correlated everything he discovered into this new dual-model of artistic genius. He decided to apply the same methodology to poetry and other literature, music, architecture and filmmaking, coming up with the same results.

The Conceptual Innovators tend to do their breakthrough work when they are young, as evidenced by such geniuses as Pablo Picasso (invented Cubism with Les Demoiselle d’Avignon at age 26); F. Scott Fitzgerald (wrote The Great Gatsby at age 29); Wolfgang Mozart (composed The Marriage of Figaro at age 30); Maya Lin (designed the Vietnam War Memorial at age 23); and Orson Welles (made the film Citizen Kane at age 26).

The archetype of the conceptualists are the Experimental Innovators who, working by trial and error, make their major contributions late in their careers. Examples of this type of genius include Paul Cezanne (painted Chateau Noir at age 64); Mark Twain (wrote Huckleberry Finn at age 50); Ludwig von Beethoven (composed Symphony No. 9 at age 54); Frank Lloyd Wright (designed Fallingwater at age 70); and Alfred Hitchcock (filmed Vertigo at age 59).

It would be interesting to apply this theory to graphic design and photography. Who would your candidates be?

Sources:
What Kind of Genius Are You?” by Daniel H. Pink, WIRED, July 2006.
“The Theory of Creativity,” by Doug White, HOW, August 2006.

Wednesday, September 06, 2006

Agitprop PrimersAgitprop Primers

Agitprop Primers

In the July/ August Print issue, Agitprop Primers examines the role of children’s literature in Soviet Communist Russia. During this period, children’s literature became a political strategy of the communist government. In 1924, “ two years after the Central Committee of the Party announced its mission to develop a new kind of juvenile literature that rejected all of the bourgeois ornamentation and trivial fantasy that had characterized the pre-revolutionary period” (p51).
After 1917, with Russia bankrupt and about to start massive civil war, Lenin sought to inspire the people through children’s literature and illustration. Even if the children couldn’t read, they would want to learn after seeing the illustrations in the books.
Russia embraced the art world through their desire to have children grow into strong supporters of the Soviet ideals.
There were two main publishing houses during the USSR, Kryachko and Radugo. Radugo. Radugo published the two most popular children’s books of the time, The Big Cockroach and Seven Wonders. Radugo, like many of the publishing houses of the time, sought to “educate, influence, and shape a child’s personality” through modern illustration and typographic layout.

6 Trends Driving the Global Economy

A recent WIRED article inventoried 6 major trends that are currently driving the global economy:

1: The rise in peer-production, a shared, democratized web-society that includes everything from blogging and reviewing to photo and video sharing. All of us have knowledge or experience that’s valuable to someone, somewhere and is willing to share it. And web companies are constantly developing new tools to fuel this user-generated content trend. (We’re being very trendy here with our ART 820 blog.)

2: The rise in demand for multi-screen video content. People want to access videos on their computers, iPods, and smartphones and other devices, not just on their TV screens. Music labels and TV networks are changing their marketing strategies to include downloadable video content. (New work for designers!)

3: New technologies using DNA testing to personalize medicinal treatments for individual patients. The emphasis on products and services catering to personal tastes has spread to include “designer drugs” based on genetic profiles.

4: A focus on carbon reduction by companies looking to exploit a global market hungry for green technologies. As Europe and Asia begin to enforce limits on greenhouse gases that were imposed by the Kyoto Protocol, US companies want to compete abroad and get a head start on any restrictions that might be imposed here. (Are they in it just for the money?)

5: The increase in acquisition of small tech firms by large tech firms. Instead of investing time and energy in research and development, many companies are paying someone else to do this work by purchasing ideas from start-ups. And many of these small entrepreneurial companies are starting up strictly with the intention of selling out to a larger firm. Recent examples include the purchase of Skype by eBay, and the acquisition of Flickr by Yahoo.

6: An open access web environment, encouraging cheaper and better software. Many companies have discovered that browser windows have become perfect interfaces for commerce, network administration, e-mail and other business, making separate applications unnecessary.

As designers, not all of these trends might affect us, except maybe with their marketing potential, but as consumers, they probably will or already do.

WIRED, July 2006, reported by Chris Anderson, Eryn Brown, Kevin Kelleher, and Josh McHugh.

Tuesday, September 05, 2006

Postcard Marketing


Have you priced display advertising or Yellow Pages listings? They can add up to big money in a hurry. What's worse: if you decide to spend your hard-earned cash on them, there's no guarantee that you'll get any response.

Martha Retallick (“The Passionate Postcarder”) found a way around this dilemma by using color postcards. They've been an essential part of my her marketing toolkit for eight years, and they've brought thousands of dollars worth of business to her Web and graphic design studio in Tucson, Arizona.

The Top 10 Advantages of Using Postcards

1. Postcard marketing is affordable, even for the smallest of studios.

2. Your competition doesn't know it. But they'll sure know it if you're advertising in the newspaper!

3. It's easy to track your results. Your card can tell recipients to bring the card to the clients-only party at your studio. Or, if you're a musical designer, your postcard can ask recipients to use a special ordering code when purchasing your latest CD via your website.

4. Postcards are versatile. In a single mailing, you can seek business from prospective clients, and solicit repeat business from existing clients. Better yet, a postcard isn't just something to send through the mail. You can use postcards as oversized business cards, newsletters and mini-information sheets.

5. Your postcards can "brand" you and your studio in ways that most marketing materials cannot. If you start and stick to a regular postcard mailing program, you and your studio will gain quite a reputation, perhaps even a little notoriety.

6. Testing an offer with postcards is easy. Just send your card to a small group of people and see how many of them respond. If you're satisfied with the results, then roll out a bigger mailing.

7. Postcards don't waste people's time - they don't even have to open an envelope to see your artwork or read your message.

8. Postcards don't take up a lot of space. Your clients can carry them in their shirt pockets, or carry them in their pocketbooks, for that matter. Hey, some of them might even create a postcard display on their refrigerator door!

9. Postcards are inexpensive to print.

10. Postcards are easy to redeem. If you're asking your customers to bring your postcard to that clients-only party at your studio, all they have to do is show up with the card.

After all it doesn’t kill to try this method, does it?..

Ugly Dolls


In "Giant Robot" magazine, there is an interview with the 2 creators of the plush toys known as "Ugly Dolls". Both met during college in an Art class. David Horvath is from the States and the Sun-Min Kim is from Korea (a guy and girl team). The process actually started out as simple, funny sketches. But steadily grew into a plush doll. They decided to pursue a course in making these "Ugly Dolls" despite a lot of denial/confrontation/threats from corporate toy companies in the beginning.

I actually own 2 of their dolls, and it was interesting to find out that the first 1,000 were handmade by Sun-Min (all before she discovered the sewing machine; now they finally got a manufacturer)! They get a lot of offers now from the very same toy companies that caused them problems. But they refuse to have their product go corporate and prefer focusing their sales in more "Mom & Pop" style shops. They could have also easily made them expensive, but wanted them to be affordable and practical. I admire that they are willing to stick to their guns and not be lured in by the "corporate machine". And being around small town communities all my life, I like the idea of building support for "Mom & Pop" shops.

The article/interview goes on to discuss the classic under-dog story of pursuit despite failures and the golden success at the end. But, the one thing Sun-Min said about the order of success stuck with me:

"If you set out to do something you love, it pays off with satisfaction, and then it pays off with money." - Sun-Min Kim

Their satisfaction is in the audience's reaction to their pieces. Lots of fan mail, of all ages. From collectors to kids in hospitals, these "Ugly Dolls" have slowly crept into the hearts of a loyal minority. Even to the point where they get random letters & postcards with pictures showing their "Ugly Doll" traveling in various parts around the world. In addition, the audience gets to interact with it physically and emotionally:

"The doll's face is simple, but whether it's smiling or frowning depends on a person's imagination." - Sun-Min Kim

I think getting their audience to have this kind of reaction/interaction must be enormously satisfying!!!